I’ll be showing PANORAMICAL at the Virgin Media Game Space in London the first week of september. If you’re around make sure to check it out as we’ll be showing it with the beautiful custom controller.
Also, I’ll be there giving a talk on saturday entitled “Knobs and sliders: The joy of unconventional controls” where I’ll talk a little bit about how PANORAMICAL’s unique controls came into being and show a couple of prototypes using unorthodox controls.
Finally, I’ll also be organizing a day-long game jam on wednesday around making weird stuff with MIDI controllers! It will be super fun, make sure to sign up!
Check out all the other stuff that will be happening at the event!
While developing PANORAMICAL a lot of beautiful stuff comes out that we never end up sharing. From nice looking bugs to great setups at events. To share these while we make it, we’ve created the PANORAMICAL Sketchbook, updated every week.
I’m super excited to announce that Panoramical is coming to home computers this summer.
It will be a downloadable title for PC and Mac and, additionally, it’ll be playable with a tablet app.
You can check the official site by clicking on the image below:
This was made possible by the help of the Indie Fund, who is backing Panoramical in its endeavour to people’s living rooms.
I got a few things done this year:
Wrote a bunch of articles on independent games, designers and stuff for a government-funded magazine for kids.
Made Planeteri, a set of abstract pixelly pseudo-interactive visualizations for iOS in collaboration with Pixeljam, now published as part of the Pixeljam Octology for PC/Mac.
Made a prototype and got it picked by Adult Swim for a fully fledged web game that I worked on for about four months, about get it done.
Made Panoramical as a small prototype with David, polished it, showed it at Indiecade, got a great response, showed it at a lot of places, made an iPad controller and a standalone version, and is now our Next Big Thing.
Organized PLACEHOLDER, a local multiplayer independent games party, in Guadalajara. I’ve never organized a party like it before.
Edit: a few other highlights I just remembered:
- Freaking moved to a weird new country.
- Organized the Guadalajara venue of Molyjam, made a game about holding a hand.
- Made a co-op racing/drawing game prototype
- Showed a gallery version of my indirect drawing toy Lienzo Fértil at a local new media festival.
- I met Pen, played videogames and drank his leftover sake!
Following its 2012 unplanned tour, Panoramical will be playable at the VERSUS party in Rotterdam, Holland. VERSUS takes place next saturday, Nov. 24th and is organized by the both cute and awesome Jan Willem Nijman and Kitty Callis. I really wish I could make it!
Indiecade is over and it was pretty awesome.
I went to Indiecade last year and it was really great to be around other developers and see some great games. This year, additionally, I had my 45 minutes of fame to show Panoramical at the Night Games event.
During that night and the days after I had quite a few overwhelmingly amazing moments:
#1: Seeing the huge screen where it was going to be shown
#2: Seeing people’s amazing reactions to it, like Ramiro laying in front of the screen just zoning out at the game (and another guy laying next to him afterwards)
#3: Showing it to other developers and having great feedback
#4: Being asked by the awesome Richard Lemarchand to show it at his class at USC
Overall, I’m still wrapping my head around the whole experience, it’s been so great I can’t even describe it. It wouldn’t have been possible without Robin Arnott who organized the whole night games party, Akira and all the Indiecade crew that worked their asses off, the A/V crew that set up the screen and everyone who played it.
After the overwhelmingly positive reaction to it we’re considering making the game distributable without the special controller, while keeping the best of that experience. Right now I’m working on an iPad app that serves as a remote control to the game running in a computer wich I hope will address that.
Finally, here’s a hilarious, great video review of the event:
Fantastic Arcade is over, and it was pretty awesome.
It was also a great opportunity to have other developers try out Panoramical. I got loads of great feedback and I’m already working on some new ways of controlling the game that I’ll hopefully get done in time to show around this week at Indiecade.
One of the highlights was that during the weekend Robin Arnott threw a great party and we projected Panoramical in one side of the house.
It was a great environment for the game. It seems to go really well with big screens, dark and relaxed places and a bit of alcohol. People really got into it.
I keep thinking there’s a lot of stuff that can be done with the game:
You can check out more pictures here.
Be sure to check out Panoramical this Saturday from 7:00 to 8:30 PM at the Indiecade Night Games event! It’s gonna be sweet.
If you have any inquiries about the game or you’re on Indiecade and wanna to chat or try it out, drop me a line.
* Photos by Rami Ismail
Panoramical is a project I’ve prototyped in David’s house earlier this year.
It’s a music and visual exploration game where you move sliders and knobs in a custom DJ controller (pictured below) and every change introduces or modifies elements to the scene visually while also changing the dynamic soundscape. The trailer above is made purely from gameplay footage.
As an installation based game it’s meant to be played with the custom controller in a big screen so it’ll only be playable at events for now.
It’s going to be playable for the first time at the Indiecade Night Games event this october, on Culver City, CA. The event is going to be great and I’m thrilled to see how people react to it.
You can also play it by bugging me at Fantastic Arcade, since I’ll be around forcing other developers to try it. The response has been great so far.