I’m super excited to announce #lostlevels, an inclusive games unconference happening during GDC:
#lostlevels is an impromptu set of sessions aiming to counteract some of the exclusive aspects of the industry events going on during that same week: everyone can attend, give a talk, hang out with people or discuss sandwich techniques. No filters, no passes, just fun.
So if you’re attending GDC, visit lostlevels.net for more info and tell your devfriends!
I’m super excited to announce that Panoramical is coming to home computers this summer.
It will be a downloadable title for PC and Mac and, additionally, it’ll be playable with a tablet app.
You can check the official site by clicking on the image below:
This was made possible by the help of the Indie Fund, who is backing Panoramical in its endeavour to people’s living rooms.
Visiting LA led to a lot of hanging out with friends at Glitch City, a really cool coworking space a bunch of indie developers have in Culver City.
Talking with Ben about Unity is and how cool but dangerous some features are since they make your game totally look like they’re made in Unity we came up with the idea of doing a short game jam based around only using Unity: all your assets and game logic must come from free stuff available in the built-in Asset Store.
We both started with the standard Car Racing demo as a starting point. Two hours later, the results were two completely different “games”:
Noah Hard Skull Ark by Ben Esposito:
Stop it Space Man by Fernando Ramallo:
We hope to repeat this with more people, since they were crazy fun to make.
You can play the games on Kongregate by clicking on the screenshots.
I got a few things done this year:
Wrote a bunch of articles on independent games, designers and stuff for a government-funded magazine for kids.
Made Planeteri, a set of abstract pixelly pseudo-interactive visualizations for iOS in collaboration with Pixeljam, now published as part of the Pixeljam Octology for PC/Mac.
Made a prototype and got it picked by Adult Swim for a fully fledged web game that I worked on for about four months, about get it done.
Made Panoramical as a small prototype with David, polished it, showed it at Indiecade, got a great response, showed it at a lot of places, made an iPad controller and a standalone version, and is now our Next Big Thing.
Organized PLACEHOLDER, a local multiplayer independent games party, in Guadalajara. I’ve never organized a party like it before.
Edit: a few other highlights I just remembered:
- Freaking moved to a weird new country.
- Organized the Guadalajara venue of Molyjam, made a game about holding a hand.
- Made a co-op racing/drawing game prototype [video]
- Showed a gallery version of my indirect drawing toy Lienzo Fértil at a local new media festival.
- I met Pen, played videogames and drank his leftover sake!
Following its 2012 unplanned tour, Panoramical will be playable at the VERSUS party in Rotterdam, Holland. VERSUS takes place next saturday, Nov. 24th and is organized by the both cute and awesome Jan Willem Nijman and Kitty Callis. I really wish I could make it!